Game design

Results: 1977



#Item
301Mechanism design / Game theory / Algorithmic mechanism design / Revelation principle / Algorithm / Shortest path problem

Algorithmic Mechanism Design Noam Nisan Institute of Computer Science, Hebrew University of Jerusalem, Givat Ram 91904, Israel and School of Computer Science, IDC, Herzliya Email:

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Source URL: www.cs.yale.edu

Language: English - Date: 2006-01-03 09:29:04
302Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy

Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
303

Game Genres and High-Level Design Pattern Formations Jonathan Lessard Concordia University 1455 de Maisonneuve Blvd. EVMontréal, Québec, Canada H3G 1M8 + #4717

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Source URL: www.fdg2014.org

Language: English - Date: 2014-04-16 20:00:21
    304Gaming / Game design / Leisure / Software / Gameplay / Game mechanics / MDA framework / Grand Theft Auto V

    gameZ & ruleZ Conference on game mechanics in design and culture. http://www.gamezandrulez.ch Zurich, Switzerland October 2 - 3, 2015 Friday: Saturday:

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    Source URL: www.gamezandrulez.ch

    Language: English - Date: 2015-09-24 17:26:03
    305Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

    Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    306Computing / Web development / Software / Web design / Web accessibility / Cross-platform software / HTML / Game accessibility / Web Content Accessibility Guidelines / Web page / Accessibility / HTML element

    Microsoft Word - internal_rubric-FINAL.docx

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    Source URL: accessibility.utdev2.wpengine.com

    Language: English - Date: 2016-04-14 12:48:35
    307Auction theory / Economy / Game theory / Auctions / Business economics / Mechanism design / Vickrey auction / Auction / Valuation

    SS 201b, Homework 6 Due Tuesday, February 16th Collaboration on homework is encouraged, but individually written solutions are required. Please name all collaborators and sources of information on each assignment. Any su

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    Source URL: people.hss.caltech.edu

    Language: English - Date: 2016-06-13 13:31:39
    308Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command

    Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    309

    Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam Michael James Scott Gheorghita Ghinea

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    Source URL: www.fdg2013.org

    Language: English - Date: 2013-07-26 11:46:55
      3103D modeling / Computer-aided engineering / Video game design / Glass / Visual arts / Manufacturing / Business

      Is it magic? Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

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      Source URL: content-conversion.com

      Language: English - Date: 2015-09-18 07:11:48
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